I have judged what my ideal job would be based on what I do
most, which is draw. I was told Valve always scout out ‘T’ shaped people,
meaning that my skills should be specialised in one area, but that I should
also know enough in other areas of the design process that I can help other
members of the team with aspects such as 3D modelling or texturing.
The skillset I want to have is below.
(I never want to
learn coding ever.)
I think you are more likely to get a job the more useful you
are. The better you are at more than one thing, the more employable you are.
That said, I strongly feel that devoting more time to one area of artistic
practice, in my case 2D work, results in being employable too.
I also would be interested to delve into UI design, as
graphic design really excites me, but I suppose that feeds into illustration
and 2D stuff in general. I looked at a list of active games companies in the
UK, and most of them seem to be making IOS or indie games. This is really
exciting.
Indie games are becoming really popular, due to the querky
ideas behind them and the original concepts and game mechanics that developers
are trying out. Indie games have been considered a form of art in themselves,
as they demand many different types of interaction from the player, which can
often be very obscure.
Working for an indie game company, or starting one with some
friends would be fantastic, as you have significantly more say in the creation
and development of the games you work on and are relatively easy to establish,
with no more than a handful of creative needed to start a team.
(This kickstarter is
an example of how indie games have an increasing market presence.)
The idea of experimental games becoming a bigger part of
online gaming is pretty cool. It puts the power into the communities hands, so
that people can make stuff for themselves. It means more original content is
going to be out there, which is always good. Steam and the Humble Bundle are
probably the two best things to have happened to the indie game community so
far.
Aside from working in a company, I really want to freelance as
an illustrator. I think this jline of work truly encompasses everything I could
look for in a job:
-
Paid to draw.
-
Work to your own hours.
-
Work from home.
-
Get to work on loads of different projects.
Sure that might be a bit idealistic, and I am aware of the
downsides of freelancing: sporadic income, feeling depressed about your work
all the time, crappy clients that take you for granted, eating your own face
due to lack of food ect. (I think the pros outweigh the cons though.)
I know concept art and illustration are infamous for being ‘hard
to get into’, I am very aware that the standards of my own work are far below
that of professionals, but the skill of drawing and painting can only be improved
through regular practice.


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